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For example, if you are a fighter 3/ rogue 2, you have the proficiency bonus of a 5th- level character, which is +3."
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Your proficiency bonus is always based on your total character level, not your level in a particular class. This usually only matters for short rests, in which you'll need to choose which hit dice you roll for healing. Most likely, you haven't been tracking your hit dice much at all, but there are situations that really care about your hit dice and if your classes have different hit dice you'll need to track them separately.
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The starting hit points thing is self-explanatory, but the hit die thing can be confusing. If you are a paladin 5/ cleric 5, for example, you have five d10 Hit Dice and five d8 Hit Dice." If your classes give you Hit Dice of different types, keep track of them separately. For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. You gain the 1st- level hit points for a class only when you are a 1st- level character. You gain the hit point(s) from your new class as described for levels after 1st. But this rule just makes it so you can't cheese the experience point system by multiclassing. Most DMs nowadays use milestone advancement instead of EXP anyway, so this isn't something you'll need to worry about. So, if you are a cleric 6/fighter 1, you must gain enough XP to reach 8th level before you can take your second level as a fighter or your seventh level as a cleric." The experience point cost to gain a level is always based on your total character level, as shown in the Character Advancement table, not your level in a particular class. Your character must be at least somewhat suitable for a new class before starting up in it.
#5E CHARACTER BUILDER MULTICLASS FULL#
Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores."īasically, they don't want your barbarian with 8 Intelligence to suddenly learn spells. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For clarification though, in that example, a character with 3 levels in wizard and 2 levels in fighter has all the abilities of a 3rd level wizard, and a 2nd level fighter, no 4th or 5th level abilities. You can stack these levels up however you like, and in any order. So very simply, whenever you level up, you can choose to take a level from any class. For example, if you have three levels in wizard and two in fighter, you're a 5th- level character.
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Your levels in all your classes are added together to determine your character level. " With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Let's go through each chunk of the multiclassing rules piece by piece and go over what they mean: Keep in mind though, you'll be sacrificing many of the high- level abilities you would have gained pursuing the same class all the way through. Through a combination of some very key abilities spread through multiple classes, you can optimize a particular strategy, or create a new strategy altogether. Multiclassing is usually the answer when you want to focus down on something, like damage output, or AC. Most characters will be just fine taking levels in the same class for the entirety of a campaign. 5e classes are designed to fill their roles optimally (mostly) and you don't need to mess with the plan. But let's face it, rarely do you play at 20th level. Many players don't wish to multiclass because they don't want to miss the class capstone at 20th level. Grab your #2 pencils and your character sheets as we walk you through everything you need to know.
#5E CHARACTER BUILDER MULTICLASS HOW TO#
How to Build Your Own Hero - Multiclassing 5eĥe D&D has a plethora of options for you to choose from when making a new character, but what if they aren't enough? What if you want to don a paladin's armor while strumming a bardic lute? Or what if you want to channel the might of your god, while also transforming into a giant eagle? Multiclassing allows you to remix the existing classes into a hero all your own, it takes a few extra steps and a little work, but you'll create something that's synergistic and utterly unique (or potentially a broken mishmash).